Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
- Click on the gate at the top right as Snooz comes in.*
- Click on the sunken chair in the top row.*
- To shut up the loud guy sitting alone, drop the spotlight (top center) on his head.*
- See the overturned chair at the far left? (Second row from the top.) Drag it over to fill in the gap in chairs.*
- Drag the hockey stick over to the puck to whack it into the goal.*
- As soon as Snooz gets off the chairs, click on the skater. She'll fall, but the judges will hold up their cards in time for Snooz to cross.
- A zamboni will drive up on the right side. Click on it immediately, and it'll putter across the rink and block the wheeled thing that comes up.*
- Open the door to the rink on the right.*
- See the guy kneeling on the rink at the right side? Click on him once and he'll pull back his curling stone. Just once for now!*
- As soon as Snooz is in position (two steps onto the rink), click on the little guy kneeling on the right again and he'll If you timed it right, Snooz will ride across the ice on the curling stone he throws. (Thanks to Yu Wei for telling me what he was holding!) This part's a pain.
- Snooz will ride over to the left and walk on out of there.
This guide was compiled by Mandi Ohlin. "Goodnight, Mr. Snoozleberg" is property of Sarbakan. No profit is being made off this guide, nor is there permission given to have it up. No copyright infringement is intended, and if you want me to take it down, I'll do so without a problem. I'm just trying to relieve a lot of people's headaches.